Batman always think before he attempts his next move, but mostly if he nearly faces his false leads Batman always have his fellow companions along side with him. Reasons why Batman knowledge can overthrow any contacts; He took out the whole Justice league, but his plans was infiltrated by non-other then “the Legion of Doom”, He defeated the God of superhero’s and fact first superhero “Superman”, He is the worlds greatest detective, and He is highly elevated enough to not be broke and always prosper.
Batman is a highly skilled vigilantist who was trained by “Henri Ducard” in the comic book, and well people prefer Ra’s Al Ghoul as his superior, but that’s in the multiverse. Batman accommodates multi martial art formula, and fact with the skills he have he can become more of a threat then the man of steel if he is the match his superior genetic chromosomes.
Batman is a fearless individual, but among his rouges gallery they are the only ones who can obtruded the dark knight but postpone our beloved dark knight…well except Mr. J/ “The Joker”. Batman does not fear anyone or anything after that occurrence with his parents.
The Dark knight haves many gadgets and tools. He is always ready for anything and any mission my favorite event in the Batman new 52 continuity is “Robin rises” the “HellBat” armor is the prime Bat suite that matches Darkside and Superman’s limits at once! and then the grapple gun and batarang is Batman most commonly used gadgets in the Batman trilogy.
Comic book Lineage
Batman Batman’s secret identity is Bruce Wayne, an American billionaire, playboy, philanthropist, and owner of Wayne Enterprises. After witnessing the murder of his parents as a child, he swore revenge on criminals, an oath tempered by a sense of justice. Wayne trains himself physically and intellectually and crafts a bat-inspired persona to fight crime. Batman operates in the fictional Gotham City, with assistance from various supporting characters, including his butler Alfred, police commissioner Jim Gordon, and vigilante allies such as Robin. Unlike most superheroes, Batman does not possess any superpowers; rather, he relies on his genius intellect, physical prowess, martial arts abilities, detective skills, science and technology, vast wealth, intimidation, and indomitable will. A large assortment of villains make up Batman’s rogues gallery, including his archenemy the Joker.
Though he does not posses any innate superhuman abilities, Batman is considered by many (even Superman) to be among the most dangerous men in the world. Throughout the many years that he has been around, Batman has become one of the most powerful human beings in the DC Universe, despite having no superhuman powers at any time in his life. Starting at the age of 14, Bruce began to train with brilliant minds on the planet to learn about biology, criminology, anatomy and other areas that would help him become the World’s Greatest Detective.
Jack-Of-All-Trades And Master Of Many
Batman is also a master of stealth, disguise, and escapology, using his Ninjutsu training. He has infiltrated high security strongholds and systems including Lexcorp. He has vanished in plain sight from regular humans and metahumans, such as Azrael. His stealth skills are so great that that even groups of superheroes such as the Legion of Super Heroes have been unable to locate him. His accuracy is said to be on par with Green Arrow himself. He is the second greatest escape artist, behind Mr. Miracle. Batman has escaped a straitjacket in 52 seconds, then stated that it was too slow for him. He always carries several lock picks with him. He commonly uses disguises, his most notable one being Matches Malone.
Large Supply of Money and Resources
To acquire all of these skills, Bruce needed money. When his parents died, Bruce inherited millions of dollars from the Wayne Fortune which he later turned into billions through investing. Bruce owns and runs Wayne International, as well as Batman Incorporated.
Batman is considered to be the “World’s Greatest Detective,” solving the biggest secrets with small or large amounts of data. He is also fluent in many different languages such as English, Spanish, French, Russian, German, Japanese, Chinese, and others. Bruce has vast knowledge in criminology, psychology, medicine, and anatomy. Batman is a excellent strategist, and always keeps himself steps ahead of his opponents.This incredible ability is due to the fact he studies his opponents, not only physically but also mentally. He has led the Justice League, the Bat-family, the Outsiders, and served as mentor for the Justice League International. He is a highly knowledgeable in business, great in finances and marketing. He has earned degrees in multiple subjects before the age of 25. He has hacked into alien and future technology.
Master Martial Artist
Batman has been said to be trained in every martial art known to man, and out of every single one of those forms of fighting, he knows 127 that are deadly. These 127 are the main forms of fighting that make up his normal fighting style. He is known to change his styles in order to become unpredictable to his opponents. His primary style of combat though is a mixture of Judo, Ninjitsu, Muay Thai, Tae Kwon Do, Jujitsu, Boxing, Karate and Dragon Style Kung Fu.
Because of his training, Batman has also mastered nearly all weapons known to man, even most firearms–even though he despises these last, considering them cowards’s weapons, and repeatedly avoids using them himself. Batman’s combat skill surpasses most metahumans and normal men, and he even knows every pressure point and nerve strike in the human body, as well as Dim Mak (“death touch”) techniques. These can cause dangerous pain to his enemies which can lead to dizziness, numbness, unconsciousness, temporary paralysis, disorientation, and even death.
Peak Human Conditioning
Due to his intense training and diet Batman has accomplished feats that normal human beings might call superhuman. Batman is in peak physical and mental condition. Batman has displayed surprising strength, and is able to bench press weight of at least 1000 pounds, and has personally stated that his maximum leg press weight is 2500 lbs (over 1.133 Kg). However, as shown in Batman Odyssey # 2, Batman was able to overcome his personal record leg press, moving, with the strength of the legs, a stuck railroad car. In Gotham After Midnight # 2, Batman was able to hold up two golden sarcophagi with the approximate weight of at least 1 ton, for at least one minute. In addition, Batman is an accomplished gymnast and acrobat, though not quite at the level of Nightwing. Batman’s training and peak condition mean he’s very fast, both in combat and on his feet. This speed combined with his strength, make him phenomenally powerful; even the enhanced assassin Deathstroke has commented upon the power and skill of the Batman. He once grabbed Green Arrow’s arrow shot at him in mid-air and dodged point blank fire at times. He can hold his breath for 3 minutes and 15 seconds. He once survived in an airless vacuum of space for exactly 27 seconds.
Weapons and Equipment
Batman is most notable for his use of gadgetry. Due to his wealth, money is no obstacle to the development of various gadgets and paraphernalia he uses in fighting crime. The most recognizable of these is the Batarang, a razor throwing weapon that has a returning ability similar to a boomerang. This was slowly replaced by his grappling hook as a favored gadget over time. Other items include smoke or flash grenades, caltrops, a re-breather, and various types of anti-venom. The heels of his boots have a sonic device which can summon a swarm of bats to his location. This allows for dramatic escapes or diversions to keep his enemies busy. Superman entrusted Batman with a green kryptonite-jeweled ring in order to stop him should he ever go rogue.
The Bat-Suit is an experimental military body armor that is too expensive for the military to produce. Various bat-suit designs have appeared over the years, but all maintain the fact that Bruce’s suit is tear resistant, bulletproof, and immune to temperature extremes(it will not melt if in contact with fire, etc.). The suit is shock absorbent and acid resistant. It is made to rebound punches and kicks. When he is unable to defend himself, his mask emits knock out gas and electrical shocks to attackers who are attempting to remove any part of his gear. The Bat-Suit has shown that it has an outer layer that can be shed when trapped, and it also masks any DNA on his suit. However, despite all this protection, the suit has shown vulnerabilities to sharp objects, like knives, and Batman has sometimes decreased the amount of armor in the suit to increase mobility. In the past, Batman wore a bright yellow chest plate with a bat-symbol on it, to distract enemies from targeting his face and instead focusing on the plate which is reinforced with kevlar, giving Batman extra protection.
The cowl has a computer link directly to the Bat computer. The mask has a hollow bat-ear assembly containing a directional microphone, telescoping high gain antenna and a fiber optic coaxial cable. It also contains an audio processor that can transmit and receive audio which can be augmented for better hearing, or even completely shut down when dealing with an opponent that uses sonic weaponry. The cowl contains a built-in recorder that is constantly recording, and the information is stored in the cowl archives for later reference. The lens can also magnify his vision and serves also as a lie detector. They also come with x-ray, thermal, sonar, and night vision. It has face recognition and can give information about the people around him. It also protects him against throat trauma, and its internal comm-link enables voice command over various equipment including grapple hooks, face recognition softwares and vehicles.
Batman’s gloves, or gauntlets, are very handy as in addition to covering his hands so that he will not leave fingerprints behind, they come with a high-velocity Bat-rope and a wrist laser. They can also emit a high voltage surge of electricity to stun enemies and shoot, out their forearms, spikes, smoke pellets and anesthetic gas. Each gauntlet has three spiked fringes emerging from it, and they can be fired at an opponent or used to defend against, or even break the blades of, swords.
Throughout many revisions, all the versions of Batman’s cape still retain the scalloped wing design at the bottom of the cape, which is instrumental in intimidating criminals. The cape is made from a “memory fiber,” which is based on a nylon derivative, allowing it to flow like any fabric, but through an electrical surge applied by Batman’s gloves, it becomes stiff and takes on a distinctive shape, thus functioning in a way similar to a parachute, used to slow Batman’s fall and allow him short-range “gliding” flight. It is flame-resistant (to temperatures which have not been conclusively gauged) and can be used to help conceal Batman in the shadows, to protect him from debris as a result from explosions, and even, sometimes, as a weapon in combat.
Batman’s Utility Belt is one of his most iconic pieces of equipment. Batman had designed the pockets to be locked, and only he knows how to open them. His belt has a security device on it where it can electrically shock someone or detonate an explosive device to prevent anyone from tampering with it. It is made of a leather strap with a solid steel buckle. There are also compartments that hold collapsible “Batarangs.” Other equipment Batman carries include various kinds of venom to stun his opponents in his utility belt and boots, as seen in Batman: Year One.
It is a crime fighting kit that batman has outfitted to contain only the most advanced of technologies. Its contents include batarangs, a grappling hook, forensics kit (used on crime scenes), and electronic communicators.
Some gadgets include:
- EMP emitter
- Energy deflector
- Batarangs (cryogenic, explosive, electric, boomerang, and so on)
- Sonic grenades
- Sonic Gun
- Sonic Emitter
- Hard light gun
- Grapple Gun
- Plastique explosive
- Smoke Pellets
- Rocket Patch
- Tranquilizer darts
- Miniature explosives
- Anti-Fire foam gun
- Gas mask
- Lock Picking tool
- Antidotes for poisons and Scarecrow’s fear toxin
- Kryptonite ring
- Batmobile controller
- Electrical sticks
When returning from his supposed death, Bruce created the Insider Suit, which had the abilities of the Justice League members. It needs constant recharging, but can be recharged by absorbing energy attacks.
- Spectral Mode: night vision, sound/light dampening
- Speed Force Mode (The Flash): limited access to Speed Force, super speed
- Heat Vision Mode (Superman: beams of heat)
- Will Power Mode (Green Lantern): concentrated blasts of green energy
- Camouflage Mode (Martian Manhunter): invisibility
- Veritas Mode (Wonder Woman): cord with lie detectors and can send electrical shocks
- Flight Mode
- Teleportation: 3 meter radius, can carry other individuals
Special Bat Suit in “Night of the Owls”
When the Court of Owls invade Bruce’s house, he wore a power suit. He states that it’s made of meta-aramid fibers, stronger than Kevlar. It can endure burning heat and temperatures cold as the Arctic winter. It has enough oxygen to last weeks, powered by semi-solid flow micro battery. It can shoot electrical shocks and fire multiple cryogenic batarangs at once.
While he is in physical peak and has many gadgets, Batman has had numerous vehicles to help him get the jump on villains. Bat-cars(Batmobiles), Bat-Planes, Bat-Boats, and other vehicles have been used by Batman to get to locations in record time. The most famous vehicle is the Bat-car or Batmobile. The Batmobile can drive up to Mach 1. These vehicles can be controlled by Alfred from the Bat-Cave, or by voice-command from Batman himself. For more information on Batman’s vehicles, view their individual pages.