The Mafia III
Mafia III is an action-adventure video game played in a third-person perspective, in which players assume control of Lincoln Clay, a Vietnam War veteran on a quest to seek revenge for his friends, who are murdered by local mobs. The game is set in 1968 New Bordeaux, a reimagined version of New Orleans, with the large open world design allowing players to freely explore the game’s world. Players can complete objectives using a variety of approaches. For example, players can use the weapons provided in the game, like shotguns and revolvers, to eliminate enemies, could call up for some aid or “assisted backup” from a few friends to clear out. Alternatively, they can make use of stealth tactics throughout the entire mission without being noticed by enemies. The core gameplay revolves around gunplay. In addition, players can also perform executing moves and engage in melee-combat. The game also features a cover system, allowing players to take cover behind objects to avoid enemy gunfire. Players can also interrogate non-playable characters after defeating them in order to gain more information on their objective. Players can attack and overrun locations owned by the Italian mob, and assign one of their lieutenants to operate the location. The game allows players to drive cars from the era with realistic drive mechanics and sounds.
Halo: Reach is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox 360 home video game console. The sixth installment in the Halo series, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.
After releasing Halo 3 in 2007, Bungie split into teams to develop two different games—what would become Halo 3: ODST and Reach. The developers decided to create a prequel to the original Halo game trilogy, freeing themselves from the obligation of addressing old story threads. As the game would take place on a human world doomed to be destroyed, they focused on making the environment a character unto itself. Longtime Halo composers Martin O’Donnell and Michael Salvatori returned to compose Reach‘s music, aiming for a more somber sound to match the story.
Reach was announced at the Electronic Entertainment Expo 2009 in Los Angeles, California, and the first in-engine trailer was shown at the 2009 Spike Video Game Awards. Players who purchased ODST were eligible to participate in a Reach multiplayer beta in May 2010; the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the final version. Microsoft gave Reach its biggest game marketing budget yet and created award-winning live-action commercials, action figures, and interactive media to promote the game.
The game grossed US$200 million on its launch day, setting a new record for the franchise. Reach sold well in most territories, moving more than three million units its first month in North America. Critical reception was positive; reviewers from publications such as GamePro, IGN, and Official Xbox Magazine called it the best Halo title yet. Critics generally praised the game’s graphics and sound, but the plot and characters were less positively received. Reach was Bungie’s final Halo game; subsequent games have been overseen by Microsoft subsidiary 343 Industries.
Gears of War 4